DnD 5E Feats: Everything You Need To Know
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Play Now. Join a Game. Marketplace Toggle Dropdown. Burn Bryte Starter Bundle by Roll Harlem Unbound by Chaosium Inc. Tools Toggle Dropdown. Character Vault. Roll20 for Android. Roll20 for iPad. Community Toggle Dropdown. Searches must be at least 3 characters. Feats A feat represents a talent or an area of expertise that gives a character Special capabilities.
It embodies Trainingexperience, and Abilities beyond what a class provides.A feat is a small bonus that characters choose at 1st level, when reaching each even-numbered level, as well as 11th and 21st levels. Generally, the same feat cannot be taken more than once.
This table is meant as a quick-reference guide, not as the final word on how these feats work. Please click on the feat's name to see its full description and any special notes or errata not reflected here. For feats related to a given class, see Feats related to classes. For feats related to a given race, see Feats related to races. When your pact boon is triggered or you use eyes of the visagechoose which vestige applies. This wiki. This wiki All wikis. Sign In Don't have an account?
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D&D 5th Edition
Fan Feed 0 Class. Universal Conquest Wiki. Aberrant Mark of Contagion.
When enemies are hit by your daily attack powersthey take a -2 penalty to saving throws. Aberrant Mark of Madness. Aberrant Mark of Terror.Handbooker Helper: Weapons 101
When enemies are hit by your daily attack powers, they take a -1 penalty to attack rolls against you. EladrinArtificer. TieflingMantle of Misfortune feat. When making Insight checks, roll twice if target is in range of Mantle of Misfortune. Paladinmust worship Avandra. WarlockWarlock's Curse. Genasiacid surge racial power.
Ignore immobilizedrestrained and slowed conditions while moving using acid surge. Humanrogue or Ranger.
Shift 2 squares after spending action point.You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom Insight check contested by your Charisma Deception check allows a listener to determine that the effect is faked. Charger official When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.
Defensive Duelist official Prerequisite: Dexterity 13 or higher When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your armorclass AC for that attack, potentially causing the attack to miss you.
Elemental Adept official Prerequisite: The ability to cast at least one spell When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. You can select this feat multiple times. Each time you do so, you must choose a different damage type.
To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends. Healer official You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight.
Heavy Armor Master official Prerequisite: Proficiency with heavy armor You can use your armor to deflect strikes that would kill others.
Inspiring Leader official Prerequisite: Charisma 13 or higher You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures which can include yourself within 30 feet of you who can see or hear you and who can understand you.
Keen Mind official You have a mind that can track time, direction, and detail with uncanny precision. Lucky official You have inexplicable luck that seems to kick in at just the right moment. You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.Some feats have prerequisites.
Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. Some feats are general, meaning that no special rules govern them as a group. Others are item creation feats, which allow spellcasters to create magic items of all sorts. A metamagic feat lets a spellcaster prepare and cast a spell with greater effect, albeit as if the spell were a higher spell level than it actually is.
This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites. An item creation feat lets a spellcaster create a magic item of a certain type. Regardless of the type of items they involve, the various item creation feats all have certain features in common. Experience that the spellcaster would normally keep is expended when making a magic item.
A character cannot spend so much XP on an item that he or she loses a level. However, upon gaining enough XP to attain a new level, he or she can immediately expend XP on creating an item rather than keeping the XP to advance a level. Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he or she needs unless unusual circumstances apply.
The time to create a magic item depends on the feat and the cost of the item. The minimum time is one day. Brew PotionCraft Wandand Scribe Scroll create items that directly reproduce spell effects, and the power of these items depends on their caster level—that is, a spell from such an item has the power it would have if cast by a spellcaster of that level. The price of these items and thus the XP cost and the cost of the raw materials also depends on the caster level. The caster level must be high enough that the spellcaster creating the item can cast the spell at that level.
To find the final price in each case, multiply the caster level by the spell level, then multiply the result by a constant, as shown below:. Any potion, scroll, or wand that stores a spell with a costly material component or an XP cost also carries a commensurate cost. For potions and scrolls, the creator must expend the material component or pay the XP cost when creating the item.
For a wand, the creator must expend fifty copies of the material component or pay fifty times the XP cost. Some magic items similarly incur extra costs in material components or XP, as noted in their descriptions. Preparing and casting a spell in such a way is harder than normal but, thanks to metamagic feats, at least it is possible. Spells modified by a metamagic feat use a spell slot higher than normal.In DnD 5e the Wizards of the Coast tabletop roleplaying game Dungeons and Dragons 5th Editioneach player commands a heroic fantasy character destined to wield wondrous powers against all kinds of challenges and opponents.
Just as Conan the Barbarian wields a mighty weapon into battle; your character can also choose to gain unique powers and abilities which set them apart from other adventurers. We do this through the optional rule for character customization known as feats. Feats give your character a distinctive specialization. Each feat empowers a different aspect of your character. Choose the feat that signifies what makes your character unique. You can choose to gain a feat instead of receiving an ability score improvement.
Feats are not available until level 4, except for variant humans. Variant humans gain a feat at level 1.
You can choose a feat at 4th level, with further choices before your character reaches 20th level. Each class has a different interval of selection, so check your class description to plan your choices. With two more choices at 6th and 14th level, Fighters offer the most opportunity for character customization. Rogues get one more option at 10th level. A feat enhances one aspect of your character with a more powerful ability; with something unique, or an extra option to choose from.
For example, to represent Conan the Barbarian with his mighty greataxe or greatsword, you can use the Great Weapon Master feat. This feat deals extra damage in wild sweeping blows. The feat also grants you an extra weapon attack on your turn when you drop a foe to the ground. Around the table, your fellow players will watch to see if you will attempt a mighty strike amid a fierce battle.
Choosing a feat comes with a cost though, as you have to give up an ability score improvement to do so. This means that your spell save DC or difficulty check will be as high as possible. Bear in mind that your ability score modifier increases each time your ability score reaches an even number.
Certain feats can boost your ability scores by one point. So if your ability score is an odd number, and you choose a feat that boosts that ability score, the ability score modifier will also increase.
Magic items too can play a part in boosting your abilities, so remember that when planning your character progression. Talk with your DM first about using homebrew feats in your game. Here are a few:. Of the spellcasting feats, War Caster wins the popular vote.
This combat feat protects your magic-user from breaks in concentration and you can cast a spell as an opportunity attack. Not only that but casting a spell without a free hand is also a feature of this feat. For ranged characters, Sharpshooter is the feat of choice. Like Great Weapon Masterthis feat allows ranged attacks to choose a higher damage option with a penalty on accuracy.
Declaring a Sharpshooter attack on your turn adds a touch of excitement to the battle.A fumble on exchange to the RB will stand as a Run Play.
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